What we might learn from the original world-builders
Made for Bitsy Jam #92 (Theme: Nothingness).
We may learn a lot from the original literary world-builders. This treatise makes a case for studying old Utopian and lost world novels instead of in support of our own game development projects.
Special thanks:
Harrison Middleton University's Fellowship in Ideas program, where some of these ideas really started to percolate.
Adam le Doux, creator of Bitsy.
janosc, creator of RGBitsy.
Borsky for providing the long dialogue hack.
Updated | 23 minutes ago |
Published | 1 day ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Outgrabe |
Genre | Interactive Fiction, Visual Novel |
Made with | bitsy |
Tags | Atmospheric, Bitsy, Comics, Dark, Experimental, Fantasy, Game Design, Text based |
Development log
- New version with long text23 minutes ago
Comments
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Like this one a lot! I think the long dialoge hack would make it a bit easier to read. :)
Thank you! Will implement the long dialogue hack and reupload. ;)
I've made the adjustment and now it flows much better. Thank you again for the feedback.